Ryuki (Ricky) Kobayashi(小林隆貴)

Master of Computer Science student at Texas A&M University

  • 2020-2022 Master of Computer Science at Texas A&M University

  • 2010-2015 Bachelor of Science in Earth and Planetary Science at University of Tokyo

  • CV】(last update: 14-Jan-2023)

At COMPUTEX in Taipei 2018

Wearing Go Touch VR, a haptic device for virtual reality

Works

VR Kanojo

Steam  Interview(Chinese)  Interview(Japanese)

Implemented a localization system utilizing Google Sheet and CSV files; utilized AssetBundle to save memory.

Ranked in Top 12 world sales of VR game on Steam in 2018 and 2019.

Play Catch (VR Kanojo series)

Steam (not released yet)

Constructed an object inertia system in C# to help in-game character to predict ball trajectory; utilized linear algebra.

TsunTsunVR

Steam  Press Release(Japanese)

Transmitted haptic feedback from virtual character by bluetooth operating with bHaptics. More than 5,000 downloads.

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Panorama Player

Github

Designed a real-time converter for dual-fisheye camera to virtual reality view with Unity for the video industry.

Mapped each pixel of image captured by the camera into dynamically created mesh, rendered in real time. Used a video capture board to promote compatibility with THETA S by WebCamTexture.

Sasuke VR

Github

Developed for HTC Vive with Unity for Sasuke(TV sport show in Japan) players, deploying hand tracking with Leap Motion. Implemented also for standalone devices (Mirage Solo, VIVE Focus)

Dance Practice VR

Practice dancing with AI chan, who is a famous Vtuber in Japan.

Awards

VR Kendama

(Glee award at Lunar VR Sports Hackathon in 2018)

VR training simulator of Kendama (Japanese traditional toy) in a low gravity environment.

SHIKI Glass

(Tsukumo Award at Looking Glass Hackathon in 2019)

Holographic viewer for enjoying Japan’s four beautiful seasons; released in Looking Glass Library.